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-
- Apocalypse Cow (v. 1.0)
- by and copyright 1996
- Pinata Fatala
-
- 0.0 Registration
- 1.0 QUICK SETUP AND PLAY
- 2.0 Starting The Game
- 3.0 Options Screens
- 3.1 Main Options
- 3.2 Other Options
- 4.0 Playing The Game
- 4.1 How To Win
- 4.11 How To Win Catapult Dueling
- 4.12 How To Win Cow Boxing
- 4.2 Controls for Catapult Dueling
- 4.3 Controls for Cow Boxing
- 4.4 Types of Cows
- 4.5 Different Arenas
- 4.6 Enemy List
- 4.7 Time Limit
- 4.8 Hitting Bullseyes
- 5.0 General Setup
- 5.1 Setting up memory configuration
- 5.2 Setting up sound card
- 5.3 Requirements
- 6.0 Legal Notices
-
- 0.0 Registration
- Apocalypse Cow is shareware. This means you (and you, and you) can
- distribute the unregistered version as freely and to as many people as you
- wish. Duplicate it as much as you like, and pass it around freely.
- If you wish to continue playing Apocalypse Cow you must register.
-
- If you enjoy playing Apocalypse Cow, send:
- - a $15 check or money order
- - your name and address
-
- to:
- Pinata Fatala
- P.O. BOX 3670
- Columbus, OH, 43210-0670
-
- In return, you will recieve the registered version of Apocalypse Cow,
- which has all the shareware "nag" screens removed.
-
- 1.0 QUICK SETUP AND PLAY
- Type SNDSETUP.EXE at a DOS prompt to set up your sound card (if
- you have one).
- Then type COW.BAT if you want to run Apocalypse Cow with sound.
- If you do not want sound, type QUIETCOW.BAT if you want to run
- Apocalypse Cow without sound.
- The game should then load and start.
- See section 5.0 of this manual for more details on setting up
- if you have any problems.
-
- 2.0 Starting the Game
- Apocalypse Cow may be started (with sound) by running COW.BAT.
- For a no-sound game, run QUIETCOW.BAT.
-
- 3.0 Options Screens
- Options may be selected by moving the up and down arrow keys
- to the appropriate option and hitting ENTER. To change the sound volume
- in the options screen move the hand down to the volume dial and use
- the LEFT and RIGHT arrows to adjust the volume.
-
- 3.1 Main Screen
- About - Shows a file describing the creators of Apocalypse Cow and
- Pinata Fatala.
- Options - Leads to choices described in section 3.2.
- Arena - Chooses from four different arenas to battle in, all of
- which are described in section 4.2.
- Help - Shows several help screens explaining the game.
- Quit - Exits the game.
-
- 3.2 Other Options
- Player One
- Start Cow - You may modify the type of cow Player One starts the
- game with to give Player One an advantage.
- Types of cows are described in section 4.3.
- Player Two
- Start Cow - You may modify the type of cow Player Two starts the
- game with to give Player Two an advantage.
- Types of cows are described in section 4.3.
-
- Volume - Volume of the sounds can be changed by moving the arrow
- keys left ( to decrease the volume ) or right
- (to increase the volume.)
-
- Return To
- Main Menu - Goes back to menu described in section 3.1.
-
- 4.0 Playing The Game
- Apocalypse Cow is a game of two parts: catapult dueling and cow boxing.
-
- 4.1 How To Win
- To win Apocalypse Cow, you must destroy all of the other player's
- catapult movers - or have other enemies do the work for you.
- First person to destroy all six of his/her opponent's catapult movers
- wins the game.
-
- 4.11 How to Win Catapult Dueling
- To win Catapult Dueling (and win Apocalypse Cow), the opposing player's
- catapult must be completely destroyed. To do this, you must kill off
- all of the player's catapult movers.
- Catapult movers can be killed by:
- - being hit with cows of various types.
- - driving the catapult into fire, cactus, or rabid dogs.
- - being eaten by the Hungry Hungry Weasel Head.
- - being burned alive by Mr. Sun.
-
- Handy tip: If you can't avoid being hit with a cow, launch a cow of your
- own to intercept it - if you win the Cow Boxing melee, your
- cow will survive and the other cow will disappear.
-
- 4.12 How to Win Cow Boxing
- To win Cow Boxing, you have to beat the opposing player's cow
- senseless. To do this, punch, kick, and otherwise abuse it until it's
- out of life.
- Careful: Each punch and kick sets you a few feet back, and if you fall
- off the cloud, you lose automatically.
-
- Cow Boxing is automatically activated if two cows collide in midair.
- The winner of Cow Boxing survives, the loser is killed.
- * Warning: Some cows are volatile.
-
- 4.2 Controls for Catapult Dueling
- Catapults are driven with controls of rotate left, rotate right,
- move forward, and fire cow.
-
- Rotate Left Rotate Right Move Forward Fire Cow
- Player One's keys: C B F Z
- Player Two's keys: Arrow Left Arrow Right Arrow Up Enter
-
- Note that the power at which a cow is shot depends completely on how
- many "rope twists" are wrapped around the catapult's central bar.
- The twists progress from one to five, then back to one.
-
- One twist - barely launch the cow.
- Two twists - useful for hitting dogs in the Junkyard.
- Three twists - medium range.
- Four twists - the cow gets launched one full arena length.
- Five twists - Full arena length and then some. Useful for those
- "rebounding off wall" shots.
-
- 4.3 Controls for Cow Boxing
- Boxing Cows are moved with controls of block, walk, upper punch, lower
- punch, and kick.
- Block Walk Left Walk Right High Punch Low punch Kick
- Player One's keys: C C B F V Z
- Player Two's keys: Arrow Arrow Arrow Arrow Up Arrow Down Enter
- Right Left Right
-
- 4.4 Types Of Cows
- Launching cows come in three varieties: Normal, Glass, and Metal.
- A Normal cow kills off one catapult mover if it hits the
- opposing catapult.
- A Stained Glass cow kills off two catapult movers if it hits
- the opposing catapult.
- A Metal cow kills off three catapult movers if it hits the opposing
- catapult.
-
- Unless the options (section 3.2) are set, both players start out with
- Normal cows at the beginning of the game. Players can upgrade their cow
- type by hitting 3 red bullseyes on the opposite side of the screen.
-
- 4.5 Different Arenas
-
- There are four arenas in which opposing catapults can settle their
- grudges:
-
- Volcano: Set in a newly formed lava flow of a young volcano, this area
- has frequent lava fissures which burst into flame seemingly
- at random.
-
- Junkyard: Set at Ted's Scrap Metal and Croissants, this area has
- hordes of rabid dogs which love to gnaw chunks out of foolish
- catapult movers.
-
- City: Set in Agra, India in the year 2069, where all free land has
- been covered by either ruined buildings or freeways, this area
- features frequent fires among the rubble.
-
- Chasm: Set at the Great Pit O' Mystery, this windswept desert area
- features the world's fastest growing cacti.
-
- 4.6 Enemy List
-
- * Note that all enemies featured here appear only in the Catapult
- Fighting arena. The only enemy in the Cow Boxing arena is the
- other cow who's trying to punch your lights out.
-
- Mr. Sun: Mr. Sun will burn away three of your catapult movers if
- he passes over your catapult. Note that Mr. Sun will
- only damage a catapult once per appearance - after that,
- he's as harmless as a pussycat.
-
- Moon: The Moon will eat your cows if a cow flies into him,
- no matter what the type. So much for jumping over.
-
- Hungry Hungry
- Weasel Head: Weasel Head pops out from the side of the screen and
- happily eats all six of your catapult movers, making
- both a quick meal and a quick game.
-
- Pinata Fatala
- Blimp: If a cow should strike the PF Blimp, the Blimp will
- rebound the cow in another direction.
-
- Fire, Cactus, Rabid Dogs: Any of these horrors will kill off a
- single catapult mover.
-
- Evil Green Bullseyes: See note in section 4.7.
-
- 4.7 Time Limit
-
- There's no real time limit per se in Apocalypse Cow, but you've
- got three minutes before all the enemies mentioned in section 4.6
- decide to pay you a visit.
-
- Those with a suicidal bent should hit the green bullseyes - each
- hit shortens the timer by 15 seconds.
-
- 4.8 Hitting Bullseyes
-
- You can only hit bullseyes that are on your opponent's side of the
- screen, so it requires at least a minimum of skill with shooting your
- cows to hit them. Hitting three red bullseyes will increase your
- cow type until you've got the best- the metal cow.
- Hitting green bullseyes, as mentioned in section 4.7, shortens the
- timer by 15 seconds.
-
- 5.0 General Setup
- To run Apocalypse Cow, the user must set up a memory
- configuration as well as set up the sound card.
-
- 5.1 Setting up memory configuration
- To play Apocalypse Cow, you will need to have:
- 536 K conventional memory and
- 2,700 K (2.7 megabytes) extended memory free.
-
- You must have at least this amount of memory free before running
- Apocalypse Cow.
- Type MEM at a DOS prompt to check your current amount of memory.
- If you do not have enough memory to meet Apocalypse Cow's
- requirements, an error indicating how much more memory is needed will be
- displayed when Apocalypse Cow is run.
-
- Suggestions to increase amount of availiable memory:
- - If you have a CD-ROM, remove CD-ROM drivers from AUTOEXEC.BAT and
- CONFIG.SYS (make backup of these files first, of course.)
- - Run Apocalypse Cow under DOS instead of a Windows DOS shell.
-
- 5.2 Setting up sound card
-
- Your sound card must be set up before starting Apocalypse Cow by running
- SNDSETUP.EXE.
-
- 5.3 Requirements
-
- Apocalypse Cow requires at least a 486/33. A Sound Blaster or compatible
- card is recommended, although not necessary (see section 2.0 about running
- without sound.)
-
- 6.0 Legal Notes
- THIS GAME IS OTHERWISE PROVIDED "AS-IS", AND NO WARRANTIES OF ANY KIND
- (INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A
- PARTICULAR PURPOSE), EXPRESS OR IMPLIED, ARE MADE AS TO IT OR ANY MEDIUM
- IT MAY BE ON. OUR ENTIRE LIABILITY AND YOUR EXCLUSIVE REMEDY IS SUCH
- REPLACEMENT, AND UNDER NO CIRCUMSTANCES WILL WE PROVIDE ANY OTHER REMEDY
- FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, PUNITIVE, INCIDENTAL
- OR OTHER DAMAGES ARISING FROM IT, INCLUDING SUCH FROM NEGLIGENCE,
- STRICT LIABILITY, OR BREACH OF WARRANTY OR CONTRACT,
- EVEN AFTER NOTICE OF THE POSSIBILITY OF SUCH DAMAGES.
-
- The enclosed software, including its documentation, is copyright 1996
- Pinata Fatala.
- You must not
- [a] distribute any version of Apocalypse Cow with unauthorized changes,
- such as additional or different levels, or changed characters,
- changed artwork, changed sound effects or music; or
- [b] characterize such versions as an "add-on" or "extension" of
- Apocalypse Cow; or
- [c] distribute any unauthorized third party utility designed to alter
- any part of Apocalypse Cow; or
- [d] Remove any copyright or trademark information.
-
- The following files must always be
- included to constitute a legal version for shareware distribution:
-
- Directory of C:\COW
- APOCCOW EXE 153,883 04-25-96 11:29a
- VMEM EXE 20,421 04-25-96 11:24a
- CMEM EXE 20,827 04-25-96 11:05a
- SOUNDCHK EXE 7,877 04-17-96 6:54p
- PIX <DIR> 04-25-96 11:14a
- SOUND <DIR> 04-25-96 11:14a
- COW BAT 167 04-17-96 6:55p
- QUIETCOW BAT 130 04-16-96 9:09p
- MANUAL TXT 13,032 04-25-96 11:12a
- REGISTER TXT 883 04-24-96 11:18p
- SNDSETUP EXE 46,532 03-30-96 4:56p
- SNDSETUP RAW 6,130 03-21-96 1:59p
- SNDSETUP PCX 12,309 03-30-96 5:13p
- SNDSET2 PCX 9,631 03-30-96 5:10p
- 17 file(s) 291,822 bytes
-
- Directory of C:\COW\PIX
- FATAL2 PCX 6,896 04-17-96 9:03a
- SCR1 PCX 38,231 04-23-96 1:45p
- COWFRMC PCX 17,924 04-17-96 7:51a
- NFBEGIN PCX 31,204 04-24-96 11:08p
- FATALA PCX 26,729 04-17-96 9:28a
- TNKCOW2 PCX 21,447 04-17-96 8:37p
- SHROOMX2 PCX 56,668 04-18-96 4:26a
- OPTIONS2 PCX 47,381 04-17-96 8:18a
- LOADING PCX 11,442 04-07-96 9:16a
- NFEND PCX 32,033 04-24-96 11:08p
- CATAPULT PCX 21,658 04-17-96 6:39a
- COWFRMB PCX 20,535 04-17-96 7:50a
- GCOWA PCX 21,650 04-17-96 5:32a
- KNOB PCX 10,507 04-24-96 8:20a
- SCR4 PCX 32,076 04-23-96 1:45p
- SPRISE PCX 19,258 04-17-96 1:32a
- GCOWB PCX 15,186 04-17-96 5:32a
- BOX256 PCX 22,259 04-17-96 9:10a
- MCOWA PCX 14,312 04-17-96 5:28a
- MCOWB PCX 13,733 04-17-96 5:27a
- MCOWC PCX 11,301 04-17-96 5:27a
- OPTIONS PCX 47,951 04-17-96 8:18a
- SCR3 PCX 49,165 04-23-96 1:45p
- SCR2 PCX 48,148 04-23-96 1:45p
- FALLING2 PCX 20,079 04-17-96 9:24a
- WEASELG2 PCX 13,244 04-17-96 6:38a
- HELP PCX 17,617 04-13-96 5:05a
- ABOUT2 PCX 21,113 04-17-96 8:45a
- HELP2 PCX 30,629 04-14-96 1:25a
- LOSER PCX 10,201 04-17-96 4:47a
- HELP3 PCX 20,842 04-13-96 5:06a
- HELP4 PCX 10,724 04-13-96 5:06a
- COWFRMA PCX 24,348 04-17-96 7:49a
- WEASELG PCX 15,904 04-17-96 6:38a
- PCXSHOW EXE 28,612 07-25-94 10:44a
- GCOWC PCX 16,006 04-17-96 5:31a
- ABOUT PCX 21,116 04-17-96 8:45a
- SKELETON PCX 39,554 04-18-96 1:00a
- PINFAT PCX 20,007 04-17-96 7:46p
- BOXBACK PCX 19,147 04-17-96 1:36p
-
- Directory of C:\COW\SOUND
- FIRE4 RAW 31,616 03-30-96 10:50p
- SPLAT1 RAW 3,648 04-23-96 6:48p
- RICO RAW 608 03-31-96 2:40p
- CHOMP RAW 24,928 04-23-96 6:30p
- RICO2 RAW 608 03-31-96 2:43p
- SUN RAW 32,224 04-23-96 6:55p
- SPLAT2 RAW 5,472 04-23-96 6:53p
- GLASS1 RAW 18,240 04-23-96 6:41p
- BULLSEYE RAW 7,904 04-23-96 6:26p
- CRASH3 RAW 14,592 04-23-96 6:31p
- FALL1 RAW 3,009 04-13-96 8:59p
- CATI1 RAW 6,688 04-23-96 6:28p
- CRASH4 RAW 14,592 04-23-96 6:32p
- CATG1 RAW 12,160 04-23-96 6:27p
- K1 RAW 3,608 03-20-96 9:34p
- FWING1 RAW 10,336 04-23-96 6:39p
- FWING2 RAW 7,296 04-23-96 6:40p
- METI1 RAW 18,848 04-23-96 6:47p
- K2 RAW 3,078 03-18-96 6:56p
- K3 RAW 3,842 03-30-96 11:06p
- DINGDING RAW 18,848 04-23-96 6:33p
- VIOLIN RAW 16,416 04-23-96 6:57p
- FALL2 RAW 2,140 04-13-96 8:44p
- FALL4 RAW 11,708 04-13-96 8:47p
- MOO1 RAW 15,385 04-14-96 3:00p
- MOO2 RAW 13,721 04-14-96 3:00p
- MOO3 RAW 17,108 04-14-96 3:00p
- MOO4 RAW 13,040 04-14-96 2:58p
- MOO6 RAW 11,628 04-14-96 2:58p
- MOO5 RAW 13,860 04-14-96 2:58p
- GMOO RAW 6,130 03-21-96 1:59p
- BOING RAW 8,512 04-23-96 6:26p
- FART RAW 6,688 04-23-96 6:38p
- WAHWAH RAW 31,490 04-17-96 12:51a
- AAH RAW 17,771 04-17-96 1:59p
- DOG2 RAW 12,160 04-23-96 6:34p
- DOGOW2 RAW 9,120 04-23-96 6:35p
- DOGSPLAT RAW 5,472 04-23-96 6:36p
- NUKE RAW 30,956 04-17-96 1:19p
- HMMHMM1 RAW 13,376 04-17-96 2:49p
- SPIN4 RAW 15,436 04-17-96 2:34p
- SPIN3 RAW 24,778 04-17-96 1:56p
- HEAD RAW 3,813 04-17-96 3:13p
- THUNDER2 RAW 30,400 04-14-96 12:04a
- LITENING RAW 24,928 04-24-96 8:42a
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